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This page breaks down our titles that are coming soon for each game line. Please note that this is simply a list of projects that are coming soon. Lack of a listing does not mean that there are no projects forthcoming for that line. You can see all our published game by visiting our DriveThruRPG Store!

  • Modern d10 Edition: The advent of a new edition was something that was given great consideration during the development of Modern Adventures First Edition. Not only will the d10 edition bring about new mechanics and dice pool systems for play, but also new lore and a worldwide setting overhaul that matches a more realistic style of play. 

  • Lex Draconis & Lex Draconis d10 Edition: The world of Modern is full of tragedies. Perhaps the greatest of them all is that of the Dragons. Shattered and weakened by extinction-level events and stripped of their vast power, Modern Dragons fight with their own nature as they attempt to balance their previous mortal lives with the mythical beasts they've become. Buy It Here!

  • Laws of the Dragons: A proud Live Action RPG addition to the Modern universe is the Laws of the Dragons book which will detail rules and systems for bringing Lex Draconis to life in your very own LARP. 

  • Modern: Necromancy: The scourge of "real" Mages everywhere and the pariah of the magical community, The Book of the Dead; AKA: Modern: Necromancy brings the lost art of death to the Modern RPG doorstep. 

  • Modern Adventure Module - The Pain Of Youth: First introduced in the Modern RPG core book, this full module contains all of the characters, hooks and the full story of the Elves of Detroit and the Elder's quest to return to the Summerlands - his final resting place. 

  • Modern: Shifters: A savage installment that allows you to enter the world of the Modern Shifter - shapeshifters, werewolves and ferals who stalk the night in an attempt to put the world back in balance before its too late.

  • Modern: Afterlife: Death is not the end. IN fact, it's only the beginning.

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  • The Host: The Warsong Second Edition setting moves forward with the upcoming setting guide: The Host. This book details the life and purpose of Artificial Intelligence and Artificial Life. The products of human ingenuity and madness, the tools have become awakened to sentience. Exiled during a time of war and great destruction, this book describes their Settlement, Kojo, as well as the Treaty of Parnassus and even contains hints and Easter Eggs regarding many of the loose ends within the lore.  

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  • Lore of the Clans: The clans have always been at the head of humanity. They are its leaders, warriors and advisors. Direct descendants of the great noble warriors of history, the Lore Of The Clans details their history, origins and expands their powers in great detail. This book provides a wide overview of the surviving clans as well as the lost clans that exist no more.

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  • Warsong Player's Guide: The ideal handbook for the Warsong player. Included within its pages are additional powers, playable clans, character creation rules and more. 

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  • Teenage Wasteland: The bombs have dropped and the only ones left to pick up the peices are the kids who survived the blast. This Powered by the Apocalypse game puts you in the shoes of the suvivors - kids who have had their lives torn apart by war. Kids who must now contend with food shortages, undead hordes and even themselves to survive.

  • Party at the End of the World: This full adventure module takes the troupe through a drug-fueled romp through the wastelands as they prepare for the last party the world may ever see.

  • Cardboard Castles: This supplement guide opens up all new playbooks for a world of pretend because, after all, when it's all said and done.. The survivors? They're still kids. 

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